Resources

=Resources=

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Comments15096pages on this wiki The six resources you can produce in the game are Food, Wood, Stone, Metals, Blue Energy, and Gold.

These resources are necessary to accomplish anything. The buildings in the Field produce a continous supply of the first four of these at a base rate determined by the number and level of each type of building. These base rates can be magnified through research and wilderness conquest.

Gold is produced by taxation of the population. Blue Energy is produced in your Spectral Ruins outpost.

When something increases resource production by some percentage, N, that means N percent of the base rate. So a pair of 25% increases will give you a total rate of BaseRate x 1.5625. The base rate is determined solely by the buildings in the Field, each of which adds 50 x Level x (Level + 1) units of base production. Base amounts can be determined by clicking on the Fortress in your city. {| class="toc" id="toc"

Contents
[hide] *1 Capacity
 * 2 Resources Breakdown
 * 2.1 Food
 * 2.2 Lumber
 * 2.3 Metals
 * 2.4 Stone
 * 2.5 Blue Energy
 * 2.6 Gold
 * 2.7 Soul
 * 2.8 Rubies
 * 3 General Builds
 * 3.1 Dedicated DoA'ers
 * 3.2 Power Builders
 * }

Capacity Edit
Why am I not producing resources over night? Because if you scroll over your resources, it will tell you a "Capacity" number for each of them (except gold). This capacity number means you can only PRODUCE resources until you reach this number... But you can attack other people to bring back more, but refer to the "General Build" ideas posted at the bottom if you wish to build a large army... more fields take away from the number of troops you can build at one time (so it will take longer).

Resources BreakdownEdit
Each resources is explained and factors that increase or decrease their production is included. For more information on Population, please refer to that page. Population is dependent on your number of fields and their level and should be understood before building a lot of Fields.

FoodEdit
Food, used to feed troops, set troops to train, and build buildings. It is produced by farms, which are built in the Field. Food production can be amplified by researching Agriculture at the Science Center and by capturing Savanna or Lake wildernesses.

Throughout the entire game, food is obtained from Anthropus Camps. There is very little need to build more than one or two farms because of this. It is better to produce other resources in your fields that are more difficult to get from attacks. Even if you build the maximum amount of farms to the maximum level, you will never be able to keep your food in the positive.

If your troops are eating more food than you produce (ie, your hourly production rate is negative), you will NOT lose any troops from "starvation". Instead, your reserve will simply stay at zero, preventing you from performing any upgrades or training any new troops. If you are looking for ways of temporarily reducing your upkeep, you can reinforce alliance members.

LumberEdit
You get Lumber from building lumbermills in the field.

Lumber is the resource you need the most for buildings and troop training. There is nothing you can build or train that doesn't require Woodcraft, Weapons Calibration, Metallurgy and Levitation. Small amounts of wood can be obtained from attacking Anthropus Camps, but it is much less than the food gained.

Researching Woodcraft will increase production of lumber.

MetalsEdit
You get metals from building mines in the field. Metal is required for all but 3 types of research. It is also used for most troops.

Building 2 or 3 Mines will boost your production and you will be able to keep up with research needs. Later on when you start to build a larger army with stronger units metal is used as much, if not more than wood, and is easily your most precious resource...

Researching Alloys will increase the production of metals.

StoneEdit
You get Stone from building quarries in the field. It is extremely valuable during the initial stages of building up your Fortress, Science Center and Garrisons. This is also used for the OP troops and later in the game becomes extremely important for special troops!

Researching Masonry will increase production of stone.

Blue EnergyEdit
Blue Energy is a resource available with the release of the Spectral Ruins. This resource can be collected from the production in the Reaping Stones. It is used to summon the Wraith Dragon for an attack, to revive souls that are stored in the Mausoleums, and to train Soul Reapers. You can NOT attack other players to obtain this currently. This may change in the future.

GoldEdit
Gold is earned from citizens of your city paying taxes. Gold is used for researches and building in your OPs. You can also get Gold by selling resources in Trade.

Gold can also be looted from Anthropus Camps. The higher the level of the camps, the more gold can be looted although very much gold is not earned from camps,the best way is to get them from selling your resources.

50% tax rate produces the most gold, more or less than 50% gives you less gold unless you have a Theater.

SoulEdit
A Soul is a new feature that has been introduced with the release of the Spectral Ruins.

If your troops die from battle when attacking or defending against another player, you have a chance to collect a fallen troop's Soul. Percentages of souls revived are randomly generated for each battle, but researching Warrior Revival and Guardian Revival can improve the amounts of souls you receive.

Souls that died while reinforcing an alliance member become the person that received the Battle Report and will be added to their mausoleum.

RubiesEdit
Rubies are the special in game currency that is used to purchase different things to further enhance the game in the favor of the player. Rubies may be purchased or earned (rarely) by competing in contests hosted by Kabam. Things purchased with rubies are called Items.

General BuildsEdit
How many of each resource plots you build depends on your playing style, how often you are online, and how quickly you want to train your army up.

Dedicated DoA'ersEdit
'''This player type will want to get resources from attacking other players, building troops quickly, and advancing quickly. Minimal fields allow the player to have more idle population to train troops with later without having to pay money to nullify buildings.''' Reasoning for this, you can gain all the resources you need by attacking other people and camps for food. You can begin "farming" active or inactive players around you early on, as soon as you are out of Beginner Protection if you have around 1.5k LBM and some transport troops. The earlier you start on troops, the lower level I recommend you build the fields to... around lvl 6 is usually where I stop.
 * 1 Farm lvl 9
 * 3 Mines lvl 9
 * 3 Lumbermills lvl 9
 * 3 Quarries lvl 9

Power BuildersEdit
'''This player will be the one that does not attack many active players. They gather resources, set troops to train, buildings to build, set their researches and leave the game until something else is needed. If you farm a lot of inactive cities, you may want to produce less resources.''' ​Reasoning for this, food is never an issue because everyone farms Camps for food. But if you do not want to start conflict with other people, you won't have nearly as many options available to get resources... so you must produce them yourself.20:20, July 31, 2012 (UTC)188.104.211.213
 * 1 Farm lvl 9
 * 5 Quarries lvl 9
 * 1/2 Remaining slots = Lumbermills
 * 1/2 Remaining slots = Mines

Read more

 * Population
 * Fortress
 * Troops